In this mobile game, the studio Molleindustria makes commentary on the people and practices behind the creation of mobile devices. Not lost on the authors is the deep sense of irony in that the game itself relies on mobile platform. The "game" is structured as a narrative where the process begins in mining materials in Africa (slavery) to putting together the devices in China (labor abuse), to heavy purchasing in the U.S.
Located within Boston’s historic (brick) core, and using the history of Boston as example, this kinetic, site-specific, public art installation is a humorous commentary on our use and trust of the internet for learning.
Sojo Studios, a new entertainment company, made plenty of headlines this week with its first social game, WeTopia. The studio is gaining plenty of attention with news of its $8 million arsenal, a roster of partnerships with non-profits like Save the Children, Children’s Health Fund and buildOn, consumer brand advertisers, and Ellen DeGeneres as one its business investors and partners.
On January 18, 2012, numerous website across the internet called for an internet blackout in protest of SOPA and PIPA. SOPA, or the Stop Online Piracy Act, and PIPA, the Protect IP Act, were a series of bills promoted by Hollywood in the US Congress that would have created a “blacklist” of censored websites.
From Konami Digital Entertainment (makers of Dance Dance Revolution, Castlevania, and other hits) comes a significant expansion of their long-running support of the World Food Programme’s gaming initiatives. The result is the re-emergence of Food Force, one of the most successful early games for change titles.