In this mobile game, the studio Molleindustria makes commentary on the people and practices behind the creation of mobile devices. Not lost on the authors is the deep sense of irony in that the game itself relies on mobile platform. The "game" is structured as a narrative where the process begins in mining materials in Africa (slavery) to putting together the devices in China (labor abuse), to heavy purchasing in the U.S.
This interactive, site-specific project is a comment on how we - constantly attached to mobile devices - neglect to observe the environment around us. Like ostriches, we willingly trap our heads, minds, and imagination in a fantasy world that is detached from reality.
Three colorful fabric tunnels span a man-made grove of Elm trees in downtown Boston, defining an intimate courtyard where nature clashes with cartoonish representation.